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Crumbling Mine Crumbling Mine is a small mine southeast of Serrinville containing bandits. It contains only one zone, Crumbling Mine. At the end of the mine, you can see what appears to be tunneling into Serrinville's sewer systemm, prefect hiding spot. *cough cough* Gray Fox *cough* Moderators: Tarquin Homewood, Kyle Carpenter |
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Exhausted Mine Exhausted Mine is a medium mine between the Varrenvale City and Hawksburg containing goblins. It contains three zones: Exhausted Mine, Exhausted Mine Spent Works, and Exhausted Mine Bottom Section. Moderators: Tarquin Homewood, Kyle Carpenter |
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Breakneck Cave Breakneck Cave is a medium cave between the Imperial City and Chorrol containing monsters. It contains three zones: Breakneck Cave, Lower Breakneck Cave, and Breakneck Cave Inner Chamber. Moderators: Tarquin Homewood, Kyle Carpenter |
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Charcoal Cave Charcoal Cave is a medium cave between the Imperial City and Bravil containing monsters and bandits. It contains three zones: Charcoal Cave, Charcoal Cave - Abandoned Tunnels, and Charcoal Cave - Bandit Lair. Moderators: Tarquin Homewood, Kyle Carpenter |
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Felgageldt Cave Felgageldt Cave is a medium cave between Imperial City and Skingrad containing bandits. It contains two zones: Felgageldt Cave and Felgageldt Wishbone Vault. Moderators: Tarquin Homewood, Kyle Carpenter |
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Fingerbowl Cave Fingerbowl Cave is a large cave between the Imperial City and Bruma containing necromancers. It contains four zones: Fingerbowl Cave, Fingerbowl Cave - Servant Crypt, Fingerbowl Cave - Noble Crypt, and Fingerbowl Cave - Lord Crypt. Moderators: Tarquin Homewood, Kyle Carpenter |
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Frostfire Glade Frostfire Glade is a small cave between Bruma and Cheydinhal containing animals. It leads to an isolated, quest-specific glade. It contains two zones: Frostfire Cave and Frostfire Glade. It is said to be the final resting place of Sir Garridan Stalrous, and home to five valuable tear-like jewels. Moderators: Tarquin Homewood, Kyle Carpenter |
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Glademist Cave Glademist Cave is a small cave between Chorrol and Bruma containing monsters. It contains only one zone, Glademist Cave. It is said that Blackwood Company tends to troll this area. Moderators: Tarquin Homewood, Kyle Carpenter |
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Goblin Jim's Cave Goblin Jim's Cave is a medium cave north of Skingrad containing goblins. It contains three zones: Goblin Jim's Cave, Goblin Jim's Whiteskin City, and Goblin Jim's Pantry. It would also seem the Shaman of these Goblins is an Breton named Goblin Jim. Moderators: Tarquin Homewood, Kyle Carpenter |
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Grayrock Cave Grayrock Cave is a medium cave northeast of Skingrad containing monsters. It contains two zones: Grayrock Cave and Grayrock Shambles. Upon entry, you find yourself on a large plateau. There are passages below, but the only way down is to jump. There are also other plateaus, which may or may not have their own entrances from the surface. Acrobatics is highly recommended. Moderators: Tarquin Homewood, Kyle Carpenter |
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Greenmead Cave Greenmead Cave is a medium cave northeast of Skingrad containing monsters. It contains three zones: Greenmead Cave, Greenmead Soggy Hollow, and Greenmead Inky Grottos. There is a mudcrab roughly the size of a Land Dreugh in the heart. Moderators: Tarquin Homewood, Kyle Carpenter |
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Haynote Cave Haynote Cave is a medium cave between the Imperial City and Skingrad containing monsters. It contains three zones: Haynote Cave, Haynote Basin Galleries, and Haynote Winding Sump. Moderators: Tarquin Homewood, Kyle Carpenter |
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Horn Cave Horn Cave is a medium cave south of Imperial City containing bandits and monsters. It contains three zones: Horn Cave, Horn Cave Still Pools, and Horn Cave Grottoes. There is a hidden wine cellar, the bandits might possibly be producing counterfeit wine. Moderators: Tarquin Homewood, Kyle Carpenter |
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Mingo Cave Mingo Cave is a small cave between the Imperial City and Bravil containing monsters. It contains only one zone, Mingo Cave. Moderators: Tarquin Homewood, Kyle Carpenter |
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Moss Rock Cavern Moss Rock Cavern is a small cave north of the Imperial City containing necromancers. It contains only one zone, Moss Rock Cavern. Two statuettes to certain Daedric Princes have been erected within the cave, one of Namira and one of Molag Bal. The Necromancers of the cavern seem to have placed various offerings to the statuette of Molag Bal. Moderators: Tarquin Homewood, Kyle Carpenter |
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Outlaw Endre's Cave Outlaw Endre's Cave is a medium cave southwest of Bruma containing bandits. It contains two zones: Outlaw Endre's Cave and Outlaw Endre's Hideout. Dispite the name, there is no Outlaw Endre present in the cave. Moderators: Tarquin Homewood, Kyle Carpenter |
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Pothole Caverns Pothole Caverns is a small cave between the Imperial City and Bravil containing necromancers. It contains only one zone, Pothole Caverns. Moderators: Tarquin Homewood, Kyle Carpenter |
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Red Ruby Cave Red Ruby Cave is a medium cave southeast of Bruma containing monsters. It contains two zones: Red Ruby Cave and Red Ruby Hollows. Moderators: Tarquin Homewood, Kyle Carpenter |
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Redguard Valley Cave Redguard Valley Cave is a small cave between Chorrol and Skingrad containing ogres. It contains only one zone, Redguard Valley Cave. The occupants are all a special leveled variety of ogre, Redguard Valley Ogres, which are only found in this cave and near Weatherleah. All of the ogres except the chieftain will respawn. Moderators: Tarquin Homewood, Kyle Carpenter |
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Robber's Glen Cave Robber's Glen Cave is a small cave northwest of Bravil containing monsters. It contains only one zone, Robber's Glen Cave. Lots of imps are inside. Moderators: Tarquin Homewood, Kyle Carpenter |
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Serpent Hollow Cave Serpent Hollow Cave is a medium cave between Chorrol and Skingrad containing monsters. It contains two zones: Serpent Hollow Cave and Serpent Hollow Chillers. There is an interesting hollowed out fallen tree trunk at the exterior of the cave that you can travel through. Moderators: Tarquin Homewood, Kyle Carpenter |
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Shadow's Rest Cavern Shadow's Rest Cavern is a medium cave northeast of Chorrol containing monsters. It contains two zones: Shadow's Rest Cavern and Shadow's Rest Rocky Run. Moderators: Tarquin Homewood, Kyle Carpenter |
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The Beast's Maw The Beast's Maw is a medium cave between Bruma and Cheydinhal containing monsters. It contains two zones: The Beast's Maw and The Beast's Maw Caverns. Moderators: Tarquin Homewood, Kyle Carpenter |
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Toadstool Hollow |
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Underpall Cave nderpall Cave is a large cave between Bruma and Chorrol containing necromancers. It contains five zones: Underpall Cave, Underpall Keep, Underpall Keep - North Wing, Underpall Keep - South Wing, and Underpall Reflecting Chamber. This cave leads to an underground fort, Underpall Keep. Three of the zones are within the keep. Many of the undead are archers, often located on inaccessible ledges where they have good shots at you. Moderators: Tarquin Homewood, Kyle Carpenter |
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Unmarked Cave Unmarked Cave is a medium cave between the Imperial City and Bruma containing monsters. It contains three zones: Unmarked Cave, Unmarked Cave Mazeway, and Unmarked Cave Black Queen's Hall. To the right when you first enter this cave is a locked door that requires a unique key to open, and thus cannot be lockpicked. This door leads to the second section of the cave, Unmarked Cave Mazeway. However the key for this door does not actually exist in the land, nor is there any thing that unlocks the door. Therefore you can normally only explore part of the first zone. Moderators: Tarquin Homewood, Kyle Carpenter |
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Yellow Tick Cave Yellow Tick Cave is a medium cave between the Imperial City and Chorrol containing conjurers. It contains two zones: Yellow Tick Cave and Yellow Tick Hollows. Moderators: Tarquin Homewood, Kyle Carpenter |
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